Thursday, February 23, 2012
Grabatron is an interesting latest massively addictive game from the makers of Hungry Shark. It's basically like playing a more detailed version of the claw-grabber game that set the highest number of arches in the back of the room. Except this time, the claw of an alien spacecraft, whose mission is to terrorize a court of the city without a name, grabbing his cows, pigs and police, while the destruction of its nuclear facilities attached. See, it sounds like a lot of fun!
Take control of a UFO with a retractable claws and destroy puny humans!
Icke them anyway you like: Do not throw it, crush, you take - it's up to you.
Explore a vast and diverse environment, action-packed with hours of play.
* Beautiful Graphics
* The realistic physics
* Huge world to explore
* Find hidden power-ups
* Update your ship
* Over 30 different missions
* Global Hi-Scores
* Tilt Control
Grabatron - where evil has never been so fun ...
Unfortunately not. Not as much as I'd hoped, though. Grabatron instead becomes an exercise in flying through the air in search of something interesting to the minimum information the game gives you to do. There's never a sense of urgency integrated experience.
On the plus side, everything looks great when you do everything you have. The buildings are well designed and look even better if it is destroyed, as they throw them into tractors. The background is the sky in eternal sunset, maybe look a bit 'weird, but really great.
The controls are simple, but effective. You move by tilting your iPhone and take it by touching the screen. It does not take much time to the rhythm of the game down, but then you have to say to a game without a lot to be